Antique

Game Design and Development

Antique is a short (very short) experience that traces my aspirations and questions my designer role, tools or instruments that I use for my work and my passions.

Solo 3D Adventure

Genre

Duration

2021

Dates

1 month

Role

Game Design & Dev

Client

Personal Project

Quick Design Process

I wanted to learn the basics of Unity through the "roll a ball" online tutorial.

I code-it my way to make it a full-fledged experience and thus build a linear experience that uses several skill and puzzle game mechanics.

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