Antique
Game Design and Development
Antique is a short (very short) experience that traces my aspirations and questions my designer role, tools or instruments that I use for my work and my passions.
Solo 3D Adventure
Genre
Duration
2021
Dates
1 month
Role
Game Design & Dev
Client
Personal Project
Quick Design Process
I wanted to learn the basics of Unity through the "roll a ball" online tutorial.
I code-it my way to make it a full-fledged experience and thus build a linear experience that uses several skill and puzzle game mechanics.