Inua MR (Apple Vision Pro)

UX and Spatial Design

Porting of the visual novel game Inua: A story on Ice and time in Mixed Reality system on the Apple Vision Pro. Manipulate 3D dioramas and interact intuitively through “gaze and pinch” to uncover the mysteries of time and space. A fantasy tale based on extraordinary historical events.

MR Visual Novel

Genre

Role

3 months

Duration

2024

Dates

UX Designer

Team Size

4

Albyon, Arte, Apple

Client

Trailer

Design Process

  1. Spatial Design

  2. Prototyping

  3. Iterations

  1. Spatial Design

The main challenge of this adaptation is transforming the 2D game into an Augmented Reality (AR) point-and-click experience. We decided to use a movable "bounded" scene to give the impression of influencing people from a distant like a spiritual inuit god. However, Apple's recommendations for interface design on the Apple Vision Pro suggest a specifically windowed experience and do not yet endorse interfaces for the bounded system.

I had to design a spatial positioning system tailored to the game's "point-and-click" or, more accurately, "gaze-and-pinch" interaction. To prevent user fatigue, I recommended a design that limits extensive hand and head movements.

2. Prototyping

To determine the positioning of each interface element (menu, HUD, dialog box), I designed realistic visual models accompanied by schematics that explained the depth.

3. Iterations

In addition, I had the opportunity to position interface elements directly in Unity and systematically test them using the Apple Vision headset. These repeated iteration phases enabled me to validate the ergonomic choices made for interface positioning.

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