Priscilla Larcher

UX Designer

+4 years of interactive, game and immersive experience design

  • Lead workshops

    Collaborative brainstorming

    Story-boarding

    Decision-making

  • User research

    Analysis of scientific articles

    Field studies

    User interviews

    Personas

  • Design

    Drafting design document

    Behavior rules

    Design system

    Finalized mock-up or in-engine realization

  • Prototyping

    Figma interactive mock-ups

    Unreal/Unity prototypes

    Detail Sketches

  • User testing

    Definition of test hypotheses

    Drafting survey questionnaires

    Quantitative and qualitative analysis