Priscilla Larcher
UX Designer
+4 years of interactive, game and immersive experience design

Virtual Live Performance Tool - Product Design

Inua MR (Apple Vision Pro) - UX and Spatial Design

Exographer - UX/UI Design

Salto & Drogo - Game & Level Design

Antique - Game Design and Development

Go to Bed - Game & Level Design

Cold Vibes - Game & Level Design

Epistemic Curiosity - Game User Research Thesis

Digital Nightlight - Service and UX Design

Mon Parcours Social - Service & UX Design

AEJT - UX/UI Design

Music Festival Graphic Identity - UI & Motion Design
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Lead workshops
Collaborative brainstorming
Story-boarding
Decision-making
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User research
Analysis of scientific articles
Field studies
User interviews
Personas -
Design
Drafting design document
Behavior rules
Design system
Finalized mock-up or in-engine realization
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Prototyping
Figma interactive mock-ups
Unreal/Unity prototypes
Detail Sketches
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User testing
Definition of test hypotheses
Drafting survey questionnaires
Quantitative and qualitative analysis